VAMPIRES & YOU
Welcome to the first of many inside looks into Fading Haloes, a new parlour LARP produced by Seed & Sword. You can find out more about Fading Haloes by going here. In these blogs, we'll dig into the details of what the game is about as we prepare for the release of the alpha rule set. Today we're going to talk about vampires, and what makes the Vampires in Fading Haloes different from other games you might have played. Please keep in mind that some of these might change or expand as we get closer to the alpha ruleset, but we want to give you a taste of what to expect.
Fading Haloes isn't a game about how old or strong your vampire is; it's about who you are, where you come from, and how those things interact with others to form and break bonds with other vampires. If we were looking at the age-old argument of nature versus nurture, this wouldn't be a case of nurture winning -- instead, it's your nurture effecting your nature. How and where you've grown as a vampire, the environment you've lived in, and your Circle play a huge role on your immortal life and its success.
Character creation in Fading Haloes is broken down by selecting three different attributes: where you've come from, how you've lived, and a core personality tenant. The first two provide a few options that gain you boons, negatives, or are completely neutral. The third is more sprawling and can provide you a single roleplay point that may act as beneficial or negative.
A vampire who was reborn and got his footing in the countryside will have a very different experience from a vampire who grew up in the city. These will play a heavy effect in what a vampire can excel in, and what others might be able to do to take advantage of them, both in terms of skills and roleplay. Here are some examples:
- URBAN - Major cities and metropolis sprawls, an urban vampire will gain skills and attributes that will make them more street aware and cunning.
- SUBURBAN - In the shadows of the city, these vampires have had to charm their way through tight-knit communities and social interactions for their own safety, making them adept at speech and manipulation.
- RURAL - Small towns in the middle of nowhere, a vampire can exist for centuries unnoticed; they are difficult to sway and intimidate with a strong clarity of mind.
Similarly, the how of a vampire's existence is also as important and effecting as the where. The community and family (both in life and death) of a vampire play another role in how a vampire plays in Fading Haloes:
- BLUEBLOOD - A rich, affluent background providing greater potential resources, but with less ability to connect intimately with others and form Circles.
- NEEDLESS - Without luxury but also without want; gains no benefits or negatives.
- WRETCHED - A poor background providing little to no potential resources, but with a greater ability to connect intimately with others and form Circles.
PUTTING IT TOGETHER
The where and how of Fading Haloes can provide you with a couple different bases to play around with before you dive into personality traits and defining features. A Wretched Rural Vampire may come from a run-down farm in the middle of the country, but years of hardened fortitude from living and surviving make them a force to be reckoned with in a Circle -- the person who makes a decision and sticks with it, who never backs down and has learned to take advantage of the resources they have. A Needless Suburban Vampire might not have had a want in the world, but we all know how quickly the rumor mills generate and how those little tight-knit friendships we had as children in the playground can grow into life long problems or successes, even in undeath. These bases can give you a foundation of potentially interesting skills and roleplay for you to form a Circle with a broad number of strengths -- and weaknesses.
That's it for this week's taste! Next up -- personality traits and how they drive the final component of who your character is and what they're like.